Install Universal Modder
Pick your agent, use the README commands and check the tools you need.
Independent guides / Single-player PC modding
Learn to mod games with AI coding agents. Start small, follow the source, and test what you build.
You describe a change to a coding agent, which investigates the game and helps build a mod. The work still involves choosing a modding route, preparing assets and checking the result in the running game.
Universal Modder is an MIT-licensed open-source project that supplies agent skills, the Python um CLI and shared field notes. Its documented workflow moves from game reconnaissance and save backups to a working slice, assets and in-game verification. Our guides explain that workflow for single-player games you own.
Choose the install route for your coding agent and check the README requirements.
Let the agent identify the game and search prior notes. Back up saves before making changes.
Build one working slice, check the real behaviour, then expand the mod and record what you learned.
These examples are described in the README. They are project reports; we have not run them ourselves.
Pick your agent, use the README commands and check the tools you need.
Choose between a content port, a two-game bridge and a rebuilt simulation.
Connect fal for asset generation, or explore the local ComfyUI image route.
Browse Minecraft, GTA V and Elden Ring reports, plus all indexed games.
Use attributed README examples or adapt our small-slice templates.
Read maintainer replies, reporter workarounds and unresolved reports.
Separate general requirements from example-specific build dependencies.
Compare six contributor reports, exact versions and verification limits.
Understand the official story-mode passthrough and its known limits.
Study the reported CS2-style native Rust DLL route through me3.
Universal Modder is an MIT-licensed open-source project combining agent skills, a Python CLI, asset tools and shared field notes for modding PC games you own.
Choose an agent install route, check the requirements, then describe a small change. The project workflow searches existing notes, identifies the game, backs up saves, builds a slice and verifies it in the running game.
The README lists Claude Code, Codex, Gemini CLI, VS Code / Copilot, Cursor and OpenCode, plus Skills only and Anything else installation routes.
A fal key is used for fal asset generation. For images without that key, the README describes um comfy with a local ComfyUI server.
No. The examples are project reports and the guides follow the supplied research snapshot. We have not tested every game or agent setup.
These guides cover single-player modding of games you own. Start with a safe setup, back up saves and verify the result in the actual game.